Worlds crafted to be played by everyone.
An independent game studio. Accessibility by construction. Ambition without compromise.
What we do
Lorewright Games builds worlds designed to reach the widest possible audience. We push accessibility further than the industry assumes is possible — and we never treat it as an afterthought.
Some of our games will be fully accessible to blind, deaf, and physically and cognitively disabled players. Others, by the nature of the genre, will reach as far as design allows — and farther than most studios bother to take it. In every case, accessibility is a craft we sharpen, not a box we check.
We work across Unity and Unreal, with a specialty in XR and VR.
Now in open beta — Echoes
Echoes is the first VR game built from the ground up to be played by blind and low-vision players. The open beta is now available on Meta Quest.
The beta includes two complete stories, five hand-crafted levels, and a community story hub where every player can shape what others play. AI-generated narratives, procedural levels, and more arrive with the full release.
Built for the blind. Open to everyone. Free to download.
Who we are
Lorewright Games is the studio of David Michael Grosso — a solo developer, legally blind, descended from generations of Italian stonemasons. The studio is small. The ambition is not.
The wright in our name is from the same tradition as shipwright and playwright: a maker, a builder, a craftsperson. We are the wrights of the worlds you will play.
Heritage
Lorewright continues a family tradition that has shaped stone for more than a century. David's grandfather, Joseph Grosso, was part of a Roanoke family whose American story began with Michael Grosso — the Italian immigrant from near Rome who helped build early Roanoke, Virginia. Michael and his son Joseph shaped the stone walls of the Hotel Roanoke, the Jefferson Center, and the Fishburn House. In 1911 they built The Stone House on 13th Street, using surplus stone left over from the city's original 1883 federal post office. The Stone House has since been featured on HGTV's Salvage Dawgs.
The story behind that house — that Michael Grosso wanted to live in the upscale neighborhood across the road and was refused entry because he was Italian and Catholic, and so built his home as close as he could to the place that denied him — sits at the center of why this studio exists. Lorewright builds worlds people cannot be kept out of.
Same craft. Different medium. Worlds shaped to last.
Contact
For press, partnership, playtesting, or accessibility inquiries: contact@lorewrightstudios.com
Need help with Echoes, or want to report content? Visit our Support page.
Our first project is in development. Mailing list and announcements coming soon.